By This Hour Technology Desk
Steam is adding a way for players to view a game’s achievements in separate developer-defined groups rather than as one uninterrupted list, a change that could make sprawling games and their downloadable content easier to track. The feature, called achievement sets, is reported to be available in the latest Steam client beta.
The idea is simple, but it changes the way Steam can present a familiar part of PC gaming. A player would still earn achievements by playing normally. Afterward, instead of encountering a single collection that may combine the original release, expansions and later additions, they would see those achievements arranged into sets created by the game’s developer.
For players who use achievements as a record of progress, that distinction could matter. A total completion figure can conceal whether someone finished the core game, started an expansion, or has only a few tasks left in a particular piece of content. Under the reported design, Steam would show progress within each group as well as the wider game-level picture.
Valve has not, in the material available for this report, described achievement sets as an automatic classification system. The organization is reportedly left to developers: they choose how achievements are grouped. That makes the feature potentially flexible, while also meaning its usefulness will depend on how individual games adopt it.
A clearer boundary between the game and its additions
Achievement lists can grow long over a game’s life. A title may begin with objectives attached to its initial release and later receive downloadable content with its own locations, modes or challenges. When all of those entries sit together, the list can make it harder to distinguish progress through the original game from progress tied to optional additions.
The reported sets feature is designed to give those parts separate homes. A developer could place achievements for the base game in one group and achievements for downloadable content in others. Steam would then present the groups when a player reviews what has been unlocked, rather than changing the underlying act of earning an achievement during play.
That separation has a practical consequence for a player returning after an expansion arrives. Someone who completed the original release but has not bought or begun its added content could more readily identify that split. Conversely, someone working through an expansion could focus on its group without having to sort through every achievement associated with the wider title.
It may also make a game’s completion record more intelligible when a developer has supported it for a long time. A single aggregate percentage or an undifferentiated list can be useful as a summary, but it does not necessarily explain where the unfinished work lies. Separate groups offer a more granular view without requiring Steam to abandon an overall measure of progress.
The approach does not imply that every game on Steam will be reorganized. The available account says the feature applies to games that support sets, and support is evidently a developer decision. No claim supplied for this report establishes a timetable for broader adoption, a required format for groups, or whether existing achievement catalogs will be converted across the service.
Progress bars and profile trophies add a second layer
Each set is reported to have its own progress bar. That gives a player a direct measure of completion for a distinct slice of a game rather than only a count across the entire catalog. The wider achievements page is also said to be receiving a redesign that brings together overall progress, progress within each set and information on individual achievements.
Completion of a set would reportedly produce a “set complete” trophy visible on the player’s Steam profile. The profile element is significant because it treats finishing a defined group as a milestone in its own right. A player who clears a base-game set could display that result even if other sets, such as those attached to later downloadable content, remain incomplete.
That creates a more layered version of achievement completion. The existing notion of collecting individual achievements remains central, but developers would be able to frame groups of them as coherent objectives. In a game with expansions, the base release and each add-on could become separately legible milestones rather than merely contributors to one growing total.
There are limits to what can be concluded from the description. It does not establish whether a set-completion trophy carries any effect beyond its appearance on a profile. It also does not say how developers might balance the size or difficulty of different sets. A small group and a much larger group could each result in a completed-set marker, so players may still need to inspect the underlying achievements to understand what was required.
Nor does the supplied information say whether a game’s prior unlocks will be displayed differently immediately, whether players can customize the groups, or how hidden achievements will appear within the revised layout. Those implementation details could shape the experience as much as the headline feature, especially for games with substantial back catalogs.
Seasonal groups could make temporary goals easier to identify
Valve is also reported to be allowing seasonal achievement sets that developers can archive after the relevant period. That option would let a game separate time-limited objectives from enduring ones, rather than leaving every seasonal task mixed into the same permanent-looking achievement list.
For a player, an archived seasonal set could preserve a clearer record of an event while marking it as tied to a particular period. For a developer, the arrangement could provide a distinct structure for limited activities without having to present them as indistinguishable from a game’s standard objectives. The claims provided do not spell out how archived sets will look, whether they remain visible to all players, or what happens to incomplete progress after archiving.
The temporary nature of seasonal sets also introduces questions about presentation and fairness that the available reporting does not resolve. A player encountering an archived group may want to know whether its achievements can be earned again, whether similar objectives will return, or whether the group will affect any overall completion display. None of those answers is established here.
Still, the option indicates that the feature is not limited to organizing base games and downloadable content. It can also give developers a place for achievements connected to a particular season or event. The same flexibility that could make the system useful could lead to varied practices between games, because Steam appears to provide the grouping mechanism while developers decide how to use it.
A reported initial roster spans old and new Steam releases
A published account of Valve’s rollout said a number of games already support achievement sets. The named titles span city and strategy games, driving games, role-playing and adventure releases, cooperative titles and long-running Valve games. That range suggests the feature is not being positioned solely for one genre or for newly released games.
The reported roster includes Against the Storm, Age of Wonders 4, American Truck Simulator, Call of Duty: Modern Warfare 4, Crusader Kings III, DREDGE, Euro Truck Simulator 2, Forza Horizon 5, Flock, He Is Coming and LEGO Batman: Legacy of the Dark Knight. It also includes Left 4 Dead 2, Portal 2, PowerWash Simulator, PowerWash Simulator 2, Team Fortress 2 and Victoria 3.
That list should be read as a reported snapshot, not a definitive directory of every compatible game. The supplied material provides no detail about which sets appear in each title, whether their developers arranged content in the same way, or how quickly the list may change. It also does not identify any titles that may be considering the feature but have not enabled it.
The inclusion of older Valve games alongside newer and third-party releases is notable only in a limited sense: it shows that the claimed support list is not confined to a single release cycle. It does not establish a retroactive policy for Steam’s broader library, nor a commitment that every older game with achievements will receive sets.
Beta availability leaves the wider release unanswered
The new achievements features are said to be in the latest Steam client beta. Beta availability generally signals that a feature is being exposed before a broader client rollout, but the claims available here do not provide a release date for all Steam users, a regional schedule, or criteria Valve may use before moving beyond beta.
That distinction matters for players who do not use the beta client. The report supports the conclusion that the feature has entered a beta stage, not that every Steam account can already use it. It likewise does not clarify whether developers need to take additional steps before their games display sets, or whether support in listed games is already identical for every beta participant.
The changes could make achievement history easier to read for players and give game makers a more deliberate way to distinguish core content, add-ons and limited-time activities. Yet their real value will turn on adoption and implementation: clear group names, sensible boundaries and a useful treatment of archived seasonal content are all matters the available material leaves to developers or does not explain.
This report has not been independently corroborated. It is based on a single secondary report describing Valve’s statements and a claimed beta rollout; no separate confirmation, direct Valve documentation, or hands-on verification was supplied in the material available to this newsroom. Readers should therefore treat the compatibility list, interface behavior and rollout status as reported rather than independently established.
For further context on this subject, see Aid group says Gaza casualties continued despite October ceasefire.
Reporting notes
What is confirmed: Sets reportedly have individual progress bars and can award profile-visible completion trophies.
Why this matters: The system could make progress through base games, DLC and temporary events easier to distinguish.
What remains unclear: A general-release date, adoption plans, archive behavior and detailed interface rules were not established. This report is based on one source and has not been independently corroborated.